Plan a route through the worlds

One map. Many ways through.

Every course is playable from the start. Pick a landscape, compare its terrain and challenge rating, then open that route in the game. Each world has four authored courses and one optional challenge.

Courses
40
Worlds
8
Trail markers
120

World 1

Clover Coast

Every adventure starts with a leap.

  1. Course 2Moderate

    Seaglass Steps

    Guide a crag crawler’s rolling stone core along the shore, then cross the fractured seaglass terraces above the inlet.

    Choose this course
  2. Course 3Challenging

    Windmill Way

    Practice on the mill terraces, then cross the open inlet between the two windmills.

    Choose this course
  3. Course 4Challenging

    The Clover Keep

    Cross the outer courts, then watch the captain’s changing attack pattern.

    Choose this course
  4. Optional challengeHard

    Crystalwake Dash

    Link spring landings and fragment trails, with the shore below as your recovery route.

    Choose this course

World 2

Crystal Hollow

Follow the glow beneath the hills.

  1. Course 2Moderate

    Quartz Crossing

    Cross the broken gallery, then choose the higher crystal span for the final resonance shard.

    Choose this course
  2. Course 3Challenging

    Echo Stairway

    Alternate high and low columns across two chasms; use each broad landing to reset your jump.

    Choose this course
  3. Course 4Challenging

    The Crystal Gate

    Clear the low crystal bridge before the Quartz Warden; the upper arch holds a reward.

    Choose this course
  4. Optional challengeHard

    Crystal Switchbacks

    Climb the crystal switchbacks; the brightest shards wait on the high route.

    Choose this course

World 3

Sunstone Dunes

Golden paths through an ancient kingdom.

  1. Course 2Moderate

    Oasis Outskirts

    Climb above the lost road, then cross the narrow oasis balconies. A cloak is an optional shortcut.

    Choose this course
  2. Course 3Challenging

    The Buried Road

    Short low jumps lead into a broad upper sandstone arcade. Watch where the roof route ends.

    Choose this course
  3. Course 4Challenging

    Sunstone Sanctuary

    Climb the exposed pyramid, cross the stepped temple bridge and face the Sunstone Sentinel.

    Choose this course
  4. Optional challengeHard

    Sunstone Express

    Cross the sandstone islands and explore the elevated bridges.

    Choose this course

World 4

Mosswood Wilds

Climb into the heart of the forest.

  1. Course 2Challenging

    Canopy Climb

    Reach the high boughs, then thread the hanging branches. Springs and a cloak reward confident routes.

    Choose this course
  2. Course 3Hard

    Bramble Boardwalk

    Link the low root islands before climbing above the brambles; isolated landings demand deliberate jumps.

    Choose this course
  3. Course 4Hard

    The Ancient Grove

    Two broad branch spans lead to the Bramble King, with a higher star route between them.

    Choose this course
  4. Optional challengeExpert

    Treetop Bounce

    Land on spring pads to bounce into the treetops. Branches offer another way up.

    Choose this course

World 5

Frostbell Peaks

A bright trail above the winter clouds.

  1. Course 2Challenging

    Icicle Arches

    Cross the ice arches and brake on snow before each gap. Upper ice rewards controlled momentum.

    Choose this course
  2. Course 3Hard

    Northwind Traverse

    Carry momentum across the lake, brake on dry islands, then climb the windward ice shelf.

    Choose this course
  3. Course 4Hard

    Frostbell Fortress

    A broken frozen drawbridge guards Frosthorn. Brake on its broad stone towers before jumping again.

    Choose this course
  4. Optional challengeExpert

    Aurora Iceway

    Carry your speed across ice, then use the snow islands to slow down.

    Choose this course

World 6

Cloudtop Isles

Find your footing in the open sky.

  1. Course 2Challenging

    Silver Cloud Circuit

    Climb between separated cloud islands; the high paired decks offer stars above the void.

    Choose this course
  2. Course 3Hard

    Rainbow Relay

    Link spring shortcuts, climb the exposed lookouts and control your descent to the last rainbow landing.

    Choose this course
  3. Course 4Hard

    The Skyward Watch

    Board the broad flagship deck, cross its severed gangway and challenge the Cloud Admiral.

    Choose this course
  4. Optional challengeExpert

    Cloud Fleet

    Board the cloud fleet and cross its anchored decks and fragile gangways.

    Choose this course

World 7

Ember Ridge

Keep moving where the mountain glows.

  1. Course 2Hard

    Basalt Bridges

    Cross isolated basalt pillars above lava; the final raised span changes the jump rhythm.

    Choose this course
  2. Course 3Expert

    The Molten Mile

    Climb the furnace overlook, then cross the high gantry over lava. Read the vents before leaving solid ground.

    Choose this course
  3. Course 4Expert

    Emberheart Gate

    Cross alternating high and low forge spans before meeting the Ember Smith on the cooled floor.

    Choose this course
  4. Optional challengeExpert

    Emberworks

    Time the flame vents before crossing the stone bridges.

    Choose this course

World 8

Midnight Citadel

One final climb. One last guardian.

  1. Course 2Hard

    Clockwork Courtyard

    Climb the first tower, then cross the broken clock bridge. Short stepping stones reward a steady jump rhythm.

    Choose this course
  2. Course 3Expert

    The Royal Ascent

    Scale the rooftops, then cross the exposed high skywalk. The cloak helps with the final descent.

    Choose this course
  3. Course 4Expert

    Dawn at the Citadel

    Cross the last roof gallery and the fractured crown bridge before challenging the Crown Keeper.

    Choose this course
  4. Optional challengeExpert

    Crown Keep

    Climb the outer walls, cross the broken battlements, and challenge the crown guardian.

    Choose this course

Built for different kinds of jumps

Learn the rhythm. Choose your line.

Open routes favor steady landings. Upper paths ask for longer jumps and reward careful timing. Springs, ice, crumbling shelves and timed vents each change how you approach a gap. The guide explains the movement rules and how the optional trail challenge works.

Read the game guide · Open the adventure map

Course map updated