First Light
Explore the reward hill, then climb toward the coastal beacon.
Choose this coursePlan a route through the worlds
Every course is playable from the start. Pick a landscape, compare its terrain and challenge rating, then open that route in the game. Each world has four authored courses and one optional challenge.

World 1
Every adventure starts with a leap.
Explore the reward hill, then climb toward the coastal beacon.
Choose this courseGuide a crag crawler’s rolling stone core along the shore, then cross the fractured seaglass terraces above the inlet.
Choose this coursePractice on the mill terraces, then cross the open inlet between the two windmills.
Choose this courseCross the outer courts, then watch the captain’s changing attack pattern.
Choose this courseLink spring landings and fragment trails, with the shore below as your recovery route.
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World 2
Follow the glow beneath the hills.
Look above the stone arches for hidden routes.
Choose this courseCross the broken gallery, then choose the higher crystal span for the final resonance shard.
Choose this courseAlternate high and low columns across two chasms; use each broad landing to reset your jump.
Choose this courseClear the low crystal bridge before the Quartz Warden; the upper arch holds a reward.
Choose this courseClimb the crystal switchbacks; the brightest shards wait on the high route.
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World 3
Golden paths through an ancient kingdom.
Explore the sandstone terraces above the ancient roads.
Choose this courseClimb above the lost road, then cross the narrow oasis balconies. A cloak is an optional shortcut.
Choose this courseShort low jumps lead into a broad upper sandstone arcade. Watch where the roof route ends.
Choose this courseClimb the exposed pyramid, cross the stepped temple bridge and face the Sunstone Sentinel.
Choose this courseCross the sandstone islands and explore the elevated bridges.
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World 4
Climb into the heart of the forest.
Spring pads lead to rewards above the forest floor.
Choose this courseReach the high boughs, then thread the hanging branches. Springs and a cloak reward confident routes.
Choose this courseLink the low root islands before climbing above the brambles; isolated landings demand deliberate jumps.
Choose this courseTwo broad branch spans lead to the Bramble King, with a higher star route between them.
Choose this courseLand on spring pads to bounce into the treetops. Branches offer another way up.
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World 5
A bright trail above the winter clouds.
Ice keeps your momentum; turn and brake early.
Choose this courseCross the ice arches and brake on snow before each gap. Upper ice rewards controlled momentum.
Choose this courseCarry momentum across the lake, brake on dry islands, then climb the windward ice shelf.
Choose this courseA broken frozen drawbridge guards Frosthorn. Brake on its broad stone towers before jumping again.
Choose this courseCarry your speed across ice, then use the snow islands to slow down.
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World 6
Find your footing in the open sky.
Find your route across the cloud islands.
Choose this courseClimb between separated cloud islands; the high paired decks offer stars above the void.
Choose this courseLink spring shortcuts, climb the exposed lookouts and control your descent to the last rainbow landing.
Choose this courseBoard the broad flagship deck, cross its severed gangway and challenge the Cloud Admiral.
Choose this courseBoard the cloud fleet and cross its anchored decks and fragile gangways.
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World 7
Keep moving where the mountain glows.
Watch the flame cycle before crossing the stone bridges.
Choose this courseCross isolated basalt pillars above lava; the final raised span changes the jump rhythm.
Choose this courseClimb the furnace overlook, then cross the high gantry over lava. Read the vents before leaving solid ground.
Choose this courseCross alternating high and low forge spans before meeting the Ember Smith on the cooled floor.
Choose this courseTime the flame vents before crossing the stone bridges.
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World 8
One final climb. One last guardian.
Keep moving across the crumbling battlements.
Choose this courseClimb the first tower, then cross the broken clock bridge. Short stepping stones reward a steady jump rhythm.
Choose this courseScale the rooftops, then cross the exposed high skywalk. The cloak helps with the final descent.
Choose this courseCross the last roof gallery and the fractured crown bridge before challenging the Crown Keeper.
Choose this courseClimb the outer walls, cross the broken battlements, and challenge the crown guardian.
Choose this courseBuilt for different kinds of jumps
Open routes favor steady landings. Upper paths ask for longer jumps and reward careful timing. Springs, ice, crumbling shelves and timed vents each change how you approach a gap. The guide explains the movement rules and how the optional trail challenge works.
Course map updated